Straw matting - RimWorld Wiki (2024)

Straw matting

Rough straw matting for use in animal barns. It is cheap and accepts very little filth.

Base Stats

Type
Floor
Market Value
1.6
Beauty
-1
HP
100
Flammability
150%
Path Cost
1

Building

Size
1×1
Placeable
True
Cleanliness
-0.1
Cleaning Time Multiplier
100%
Filth Multiplier
5%
Move Speed Factor
93%

Creation

Work To Make
120ticks (2secs)
Resources to make
2
Deconstruct yield
1

Straw matting is a type of floor that prevents the creation of 95% of most types of filth that would otherwise be created on it.

Contents

  • 1 Acquisition
  • 2 Summary
    • 2.1 Filth multiplier
  • 3 Analysis
    • 3.1 Kitchens
  • 4 Version history

Acquisition[edit]

Each tile of straw matting constructed requires 2Hays and 120ticks (2secs) of work.

Summary[edit]

Straw matting is one of a few floors that slows down pawns to 93% of their move speed. It is also very flammable. It is not just by far the most flammable flooring, but one of the most flammable structures in general. Precautions should be taken in case of fire in areas where this is a risk, but it can also be exploited by making intentional fire traps. When it burns it leaves burned straw matting behind.

Straw matting has a cleanliness of −0.1, which means a room entirely filled with straw matting will have a cleanliness of the same value. Cleaning filth from straw matting takes the normal amount of work.

Filth multiplier[edit]

"How susceptible this surface is to filth. If this is less than 100%, some of the filth deposited here will disappear on contact."

—Filth multiplier description

Straw matting is the only floor with a filth multiplier. For straw matting the amount of filth deposited on it is reduced to only 5%, meaning 95% of filth that would be deposited is not.

Note: Even though the description states the filth is deposited and then disappears, this is not the case. Filth sticking to the feet of pawns will instead be deposited elsewhere, meaning using straw matting as a "dormat" is counter productive. At the time of writing it is unknown if this is a bug.

The filth multiplier is especially important for filth like animal filth, dirt, sand and trash. Some types of filth are excluded from this, however, and will be deposited at the usual rate. These include notably: blood, corpse bile, firefoam and vomit.

For a full list, see filth.

Analysis[edit]

This section is suggested to be rewritten. Reason: Account for new cleaning time factor of other floors. You can help the RimWorld Wiki by improving it.

This type of floor should be placed in any enclosed area that animals, especially farm animals, are allowed to enter. Care should be taken however - while it may be tempting to give any hauling animals paths to the warehouse where they will create minimal filth, it also essentially provides a wick directly to the same warehouse full of valuable items in the event of a fire.

A compromise would be to use matting with "fire breaks", either non-flammable walls and doors or areas of at least 3-tiles wide of non-flammable flooring at least 3 tiles wide, to minimize the spread of any fire.

Kitchens[edit]

This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Time to overwhelm steel/sterile tile or other cleanliness positive flooring vs straw matting needs to be tested, including for non-kitchens.

For the purposes of cooking, as long as a room's cleanliness is above -2.0, then the chance of food poisoning will not increase. Straw matting's -0.1 is significantly above this threshold. As straw matting only creates 5% of walking filth, it is a very work efficient way to creating "clean enough" kitchens. It takes much longer to reach -2.0 cleanliness with straw than with regular floor.

You can even pair this floor with steel or sterile tiles in areas where filth does not or cannot accumulate, such as under stoves or chairs. This increases the overall base cleanliness of the room, while retaining the filth repellent nature of the straw matting in traffic areas.

Version history[edit]

  • 1.3.3066 - Added
  • 1.4.3523 - Cleaning time factor added.

Architect

Floors
Burned floors (Carpet, Straw matting, Wood floor, Bioferrite plate)ConcreteFlagstones (Sandstone, Granite, Limestone, Slate, Marble)Gold tilePaved tileSilver tileSteel tileSterile tileStraw mattingWood floorFungal gravel Hex tile Spikecore plates Totemic boards
(research)
CarpetStone tiles (Sandstone, Granite, Limestone, Slate, Marble)Fine carpets Fine stone tiles (Sandstone, Granite, Limestone, Slate, Marble)Hex carpet Mindbend carpet Morbid carpet Morbid stone tiles (Sandstone, Granite, Limestone, Slate, Marble)Spikecore stone tiles (Sandstone, Granite, Limestone, Slate, Marble)Totemic stone tiles (Sandstone, Granite, Limestone, Slate, Marble)Bioferrite plate
Floor coverings
Animalist slab (Medium, Broad) • Morbid slab (Medium, Broad) • Rustic rug (Medium, Broad) • Spikecore floor-star (Medium, Broad) • Totemic slab (Medium, Broad)
Related
BridgeSmooth stoneVoid metal

Straw matting - RimWorld Wiki (2024)
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